Metroid Zero Mission Menu Hack Rom Download

  1. Mission Menu Challenge
  2. Metroid Zero Mission Menu Hack Rom Download Sm64
  3. Super Metroid Zero Mission Rom
  4. Mission Menu Recipes
  5. Super Metroid Zero Mission Hack

Metroid Zero Mission Rom. February 16, 2020. January 31, 2020 by MikeD. Released on Gameboy Advance, this game is at first a remake of the first episode of the series. Nintendo offers us with it a great comeback to its roots. It kept all the best elements from the previous ones, and added some very interesting new features. Metroid Super Zeromission is a IPS patch that adds 'enhanced gameplay, Zero Mission-style graphics, and a completely new Zero Mission-inspired map' to an unheadered Super Metroid (JU) !.smc ROM. Be sure to check the source page for more great Metroid hacks and patches. Download Source.

We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Metroid Zero Mission

Also known as: Miteluode: Lingdian Renwu (CN)
Developer: Nintendo R&D1
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: May 27, 2004
Released in US: February 9, 2004
Released in EU: April 8, 2004
Released in AU: March 19, 2004
Released in CN: 2005

This game has unused areas.
This game has unused enemies.
This game has unused graphics.
This game has unused abilities.
This game has unused music.
This game has unused text.
This game has debugging material.
This game has regional differences.

This game has a prototype article

Metroid Zero Mission is Samus' first mission, retold in a Super Metroid style with 80% more anime.

  • 4Unused Graphics
  • 7Regional Differences

Sub-Page

Prototype Info


Unused Feature

The ability to toggle equipment on and off, just like in Super Metroid. It may have been used for debugging purposes, however, prototypes of Zero Mission have an accessible debug menu on the status screen in a similar fashion to Metroid Fusion. From the debug menu, any ability can be toggled on or off, regardless if you have obtained it.

While you can toggle abilities with this Super Metroid-like feature, you can only do so once you obtain the ability. Having a second, separate method, to toggle equipment on or off just for debugging purposes is redundant and lends credibility to the idea that the developers intended for the player to toggle equipment like in Super Metroid. The most likely reason why this feature was dropped was because there isn't a real reason to allow the player to toggle abilities on and off. In Super Metroid, you could toggle abilities to create special beam combos but that feature doesn't exist in Metroid Zero Mission.

You can enable this feature with the CodeBreaker code 730016C4 0080 83000BF0 0006. This function only allows toggling beam upgrades and upgrades in the Miscellaneous category. A ROM hack was created to allow toggling any upgrade.

Testing Rooms

A bit different from the ones in Metroid Fusion. The jewels from Wario Land 4 are used as a water effect layer in one room.

  • Room 1

  • Room 2

  • Room 3

  • Room 4

  • Room 5

Metroid Zero Mission Menu Hack Rom Download

Unused Graphics

The graphics used by the disabled item switch feature.

Placeholder graphics for the expansion items that get replaced with animated versions.

The testing room tileset contains blocks that resemble very crudely-drawn expansion items. The ones without an icon in the top-left corner were recreated from the 8×8 tiles. Like in Fusion, leftover blocks from Wario Land 4 are present.

Mission Menu Challenge

The graphics data for the Metroids has a scratch area, showing how it should look assembled. There is also a useful number guide for the electrical effect's animation order.

The graphics for Zero Suit Samus' auto-charging stun gun has a placeholder graphic for the Charge Meter that appears in the HUD. The meter graphics are dynamically loaded from ROM.

Present in both Fusion and Zero Mission, there exist in the font graphics unused L and R button icons, and several different versions of the capital X character.

Also present in both games is this placeholder graphic. The text, '「マップ」', translates to 'Map'.

Found only in Zero Mission is this tile with 'GEKI TAI MACHINE' written on it.

Crocomire

To do:
Get a better video of the unfinished sprite, rather than a hacked version.

Crocomire, a sub-boss from Super Metroid, was set to appear in Zero Mission! Unfortunately, the sprite's coding is extremely incomplete, and does little more than run the idle animation and take damage. A ROM hack exists that turns Crocomire into a fully-functional boss, demonstrated in the video below.

Unused Track

A leftover track from Fusion, which was used in that game's opening.

Intro Subtitles

The large intro text is always English. Accordingly, its English subtitles went unused.They can be seen with CodeBreaker code 33000020 0003.

Regional Differences

Title Screen

Metroid zero mission rom usa
USEuropeJapanChina

The European version changed 'Press Start' to 'Start Game' and added a language option. The Japanese version replaced the ™ with an ®.

Metroid zero mission menu hack rom download sm64

Text Option

As in Metroid Fusion, the Japanese version has an option to switch the text between 'オトナむき(漢字あり)' (For Adults (with Kanji)) and 'コドモむき(ひらがな)' (For Kids (Hiragana)).

Languages

Similar to Metroid Fusion, all versions of the game have English and Japanese with and without kanji, and the European version adds the other European languages. The US edition doesn't expose any of these languages except English, the Japanese version only exposes the two Japanese language settings, and the European version doesn't expose the Japanese language options. You can access different languages by changing the value at 0x03000020.

In the European and US versions, pushing Start at the title screen after forcing the language to Japanese will crash the game.

Language Values:

LanguageHex Value
Japanese with kanji0x0
Japanese without kanji0x1
English0x2
German0x3
French0x4
Italian0x5
Spanish0x6

Strangely enough, the menu that normally allows you to switch between Japanese with kanji and Japanese without kanji has an English translation in the Japanese version.

File Select

USJapanChina

The Japanese and Chinese versions include translations of COPY, ERASE, and OPTIONS.

Space Pirate Mothership

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
  • In the US and Japanese versions, two Missile Blocks in the Space Pirate Mothership come back after you destroy them. This means that you must be able to carry at least three Missiles (so two Missile Tanks on Hard Mode) in order to complete the game (there is a Missile Door later that you must pass through before you are able to refill your ammo at a Save Station).
  • In the European version, these blocks do not come back once destroyed. After you destroy them, you can return to the previous Save Point, refill your ammo, and complete the game. Thus, you only need one Missile Tank (two Missiles) for Hard Mode in the European version, making the lowest possible item collection rate 9% for both Normal Mode and Hard Mode in the European version (versus 10% for Hard Mode in the American and Japanese versions).
(Source: [1])
NESMetroid
Game BoyMetroid II: Return of Samus
SNESSuper Metroid
GameCubeMetroid Prime (Prototype) • Metroid Prime 2: Echoes (Prototype)
Game Boy AdvanceMetroid Fusion (Prototype) • Metroid Zero Mission (iQue Prototype)
Nintendo DSMetroid Prime Pinball • Metroid Prime Hunters (First Hunt Prototype)
WiiMetroid Prime 3: Corruption (Prototype) • Metroid: Other M • Metroid Prime (Wii de Asobu) • Metroid Prime 2: Dark Echoes (Wii de Asobu)
Nintendo 3DSMetroid Prime: Federation Force (Blast Ball)
Nintendo SwitchMetroid Dread
Retrieved from 'https://tcrf.net/index.php?title=Metroid_Zero_Mission&oldid=986738'

This hack changes many features of the game to match AM2R and the Prime series. On Easy and Normal, all Save Stations heal abd restore ammo.

The map has been modified to be consistent with the Zebes featured in Super Metroid, and opens up the world slightly for more player agency and faster routing.

On Normal and Hard, Chozo Guide Statues have been removed, however, they are slightly bugged on Easy due to the map edits.

Extra rooms have been added in anticipation of new items to be added in future hacks.

Metroid Zero Mission Menu Hack Rom Download Sm64

More details, and full credits, are included in the Readme file.

Known Issues:

Morph Ball animation not adjusted after applying the better roll patch.

Super Metroid Zero Mission Rom

The Ice Beam is skippable now due to Crateria being open, and since Tourian requires it for the Metroids, it’s a bit of a problem. Ensure that is it not forgotten.

Weapon Toggle shows up for Bombs, which it isn’t supposed to and can’t actually Toggle.

Samus still makes the running sounds after the first cutscene despite starting at her ship.

Chozo Guide markers in Brinstar have messed up pathing, due to Brinstar’s map being moved over to the right, as well as additional issues. The Crateria map also reveals a hidden room due to the map being moved.

Mission Menu Recipes

Map does not include the Chozo Guides, due to the lack of a way to modify it based on difficulty.

Super Metroid Zero Mission Hack

Samus’ suit keeps the Varia shoulders when removing the Varia and Gravity Suit.

Comments are closed.